Lets Play: Nazi Zombies, Call of the Dead

Wednesdays are Lets Play days, this week I’m playing Nazi Zombies, Call of the Dead.

I don’t like Call of Duty games all that much, but Nazi Zombies is a whole different story. To me, Nazi Zombies is a perfect combination of simplicity, strategy, skill, luck, and fun. One thing I find interesting about Nazi Zombies is how Treyarch was able to quickly and seamlessly add an interesting story to it. If you look at the first original Nazi Zombie map, it is clear that it was just intended to be a fun little extra in the call of duty universe, but when Treyarch started to make more maps, they also added an intriguing story to the Nazi Zombie universe. And I am a person who enjoys a game with an interesting story. Also, an interesting story was desperately needed among the Call of Duty games. Anyway time to talk about my specific play through.

I played solo on Call of the Dead, my favorite Nazi Zombie map. The game started out simple enough, shoot stab, shoot stab, shoot stab. As soon as I had enough points I opened the two doors that separated me from the ak-74. I stayed by the lighthouse, but I struggled a bit on levels 3-7, because those are awkward levels where not all the zombies are running, making it harder to circle.

But by level 8 all the zombies were going at consistent speeds making it easier to rack up points.

I got extremely lucky, because two death machines dropped at the end of different rounds. I used these death machines on George, and because he has low health when you are playing solo, these two death machines brought him to the brink of death.

By the end of level 10 I had bought all of my 4 perks. As you can see I chose juggernog, quick revive (on solo you can revive yourself), double tap, and the one I am drinking is stamina up. Most people don’t like double tap because it burns through your ammo much to fast, and it does. But when I am using the ak74, and I am constantly at a place where I can get more ammo, it is a very useful perk. And as for stamina up, that perk makes it much easier to run circles around the zombies. as for the other useful perks, such as speed reload and mule kick I rely on killing george to acquire them.

As I said, George was very weak after taking all the damage from two death machines, so it only took a couple sticky grenades and some pistol rounds to kill him.

From George I got speed cola, and a Wunderwaffe. Just a cool little side note, Treyarch got the name for the Wunderwaffe from history. Near the end of WWII the Germans attempted to develop a super weapon that would change the war, which they were calling the Wunderwaffe. Now it probably wasn’t a rifle that shot chain lighting, but it’s still cool that Treyarch connected Nazi Zombies to history in that way. I didn’t always like the Wunderwaffe, actually I didn’t appreciate its greatness until black ops came out and it wasn’t in that game very much at all. Lobbies would be amazed and confused as I let the Wunderwaffe slip back into that cruel and mysterious mystery box. But now I love this weapon, It is now my favorite zombie killing weapon of all time.

I only made it to round 17, in hindsight I probably should have upgraded my ak74. It is definitely possible I will document another one of my zombie play throughs, hopefully that one will be more successful.

So, what do you think about Nazi Zombies, Call of Duty, or just video games in general? Let me know by leaving a comment!


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