Lets Play: Halo Anniversary Edition

Following my new post framework, Wednesdays will be lets play days. Where I will play a certain game and talk about my experience.

Just look at that title screen. Doesn’t it make you want to play a Halo game? Well it should, because Halo is simply amazing.

For those of you that don’t know, Halo Anniversary Edition is a polished and modernized version of the original Halo: Combat Evolved. This is the first Halo game released by the franchises new permanent designer 343 industries. Even though 343 Industries is a branch of Microsoft as Bungie is, I am a little worried of where they may take the Halo universe. But I digress, Halo Anniversary Edition is essentially all the same programming from the original game, just with improved graphics. Some might say this was lazy on their part, but I believe it is much better that they kept it the same rather than trying to changing it.

Since I was short on time I started on the second level, one of my favorites. One thing that caught my attention is that even in the first halo they really had the driving down.

The driving is extremely smooth and the cpu gunner works very well. In this play through I got through three levels, and one thing that kept sticking out to me was how funny the primitive animations looked with good graphics. Because when 343 Industries redid the graphics they didn’t redo the way things moved. So character movements are very un-detailed and it just seems so out of place with these graphics. One thing that really brought back many memories of the original Halo was the death animation. Anyone who has played Halo: CE remembers how no matter what angle your body hit the ground it always ended up doing the same spin and landing in the exact same position every time. I laughed each time I saw this animation during my playthrough.

Elites are by far my favorite alien in the Halo universe. One thing I’ve always missed in the later Halo games is hearing the aliens talk in their native tongue. While playing through, I was very pleased to hear “Wort Wort Wort!” (my favorite elite phrase of all time). The typical weapons I used throughout my play through was the magnum pistol, and either the plasma rifle or plasma pistol. You always hear people talk about how good the Halo 1 pistol was, and yes it is a very good weapon. But I do believe the hype created about it is mostly from comparison, because I dont even think Halo 2 had a pistol and Halo 3’s pistol was garbage.

Hunters are my second favorite aliens in the Halo universe, they are simply badass. So I was very disappointed while playing through because they were extremely easy to kill. Hunter fights in other Halo games were the perfect combination of difficulty and fun; it took strategy, planning, badass maneuvers, and pure luck to defeat hunters even on the normal difficulty. But in the original Halo you could take both hunters down with a single plasma pistol. So in original games, you win some you lose some.

Now, I’d say about half the reason I love Halo games, is because of the story behind it all. 343 Industries won major points with me by adding terminals (like in Halo 3), but unlike Halo 3 these terminals didn’t include text that pertained to Halo’s backstory, they contained cinematics that pertained to Halos backstory. I simply love them, here are a few screen shots of them.

As you can see all the ones I saw on my play-through had to do with 343 guilty sparks. As I typed that I realized the significance of 343 Industries name, very clever.

If you have any thoughts of Halo or games in general, leave a comment!

Thats all for the first installment of Lets Play, next wednesday I will be playing Call of Duty Black Ops: Nazi Zombies.

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4 responses to “Lets Play: Halo Anniversary Edition

    • Thank you for the feedback! If you have any suggestions or requests on things I should post about, I am completely open to suggestions.

    • Yeah I probably should have talked a bit about that, I will try to be more complete about game features such as that in the future.

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